Interlude – High Five
The water city
Heine and Innadril gave the map a softer mood — boats, inns, and vacation screenshots away from Giran’s chaos.
Locations/Aden
town
Water city, Innadril vibes.

Heine always felt like a different mood — water, inns, and the Innadril stretch of the map. A lot of vacation screenshots and quiet logoffs happened here.
Towns on Live weren’t static — NCSoft rebuilt zones when the main story moved. Here’s the editorial map of which era changed what, and the lore reason when we know it.
Interlude – High Five
Heine and Innadril gave the map a softer mood — boats, inns, and vacation screenshots away from Giran’s chaos.
Live (GoD+)
Heine survived saga transitions as a secondary social town; art passes and adjacent zones shifted more than the core ‘water city’ identity.
Tag the era when you were here — so it shows on the timeline too.
Community screenshots, PvP clips, and clan tales tagged to Heine will gather here.